Make tough decisions and equip your champions with powerful artifacts to aid them in their quest. You must train them to fight together, mold them into living weapons, and assemble the greatest raiding party ever seen. To save the world of Teleria, you will recruit its most legendary warriors from the forces of Light and Darkness. Personal & Clan "Sparring / Training Room(s)" where you can select and battle against your own champs, a person from the arena, friends', or Clan member champion(s) for fun or heavy coaching with personal rewards, and personalized tournaments with rewards (like a Clan Leader or other members rewarding unique pre-geared & trained champ(s), gear, or resources).Battle your way through a visually-stunning realistic fantasy RPG with hundreds of Champions from 15 playable factions. Things I would like to see in the future: "Recycle Gear" in the forge, sweet and simple with events whereas you would have a chance of better returns or even 2x 3x 4x and so forth. Immersive AFK or a Grinder's nook? Or maybe casual Clan Missions & Bosses alongside the regular dailies? I'll be keeping tabs on this ever growing unique game. "Affinities" and how it weaves into the game alongside Rarities, Ranks, & Ascension caught my eye. Faction battles really set things apart when I had Champs sitting waiting their turn, even the ones not so great as the others fill in the gaps for those times waiting on other things. One of the most recent things I've liked about the game is the Events (won't spoil it but just pointing out) dishing out unique rewards. The "2x" & "Auto-Battle" features really help with those bulk tasks where you can go grab a coffee for those long grinds to greatness & simply amass experience, grinding select gear, or selling off gear for silver while testing Champions. I like the layout after unlocking everything,- Business and missions to the left, combat to the right, training in the middle.
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